The World Design of Dark Souls | Boss Keys



The world of Dark Souls is a sprawling, branching, interconnected maze-like masterpiece. In this special, mid-season, spin-off episode of Boss Keys, I break down the world of Lordran and discuss the advantages and challenges of making non-linear worlds.

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Sources

Dark Souls Design Works Translation | Giant Bomb
https://www.giantbomb.com/profile/7force/blog/dark-souls-design-works-translation-creating-the-w/97235/

Dark Souls Map Viewer | Kayinworks

Dark Souls Map Viewer

Games shown in this episode (in order of appearance)

Dark Souls (From Software, 2011)
Metroid Prime 2: Echoes (Retro Studios, 2004)
The Legend of Zelda: Skyward Sword (Nintendo, 2011)
The Legend of Zelda: Breath of the Wild (Nintendo, 2017)
The Legend of Zelda: A Link to the Past (Nintendo, 1991)
Metroid (Nintendo, 1986)
The Legend of Zelda (Nintendo, 1986)
Resident Evil (Capcom, 2002)
Dark Souls III (From Software, 2016)
Horizon Zero Dawn (Guerrilla Games, 2017)
Hollow Knight (Team Cherry, 2017)
Uncharted: The Lost Legacy (Naughty Dog, 2017)
Dark Souls II (From Software, 2014)
Bloodborne (From Software, 2015)
Shadows Die Twice (From Software, Unreleased)

Music used in this episode

00:00 — Firelink Shrine (Dark Souls)
01:27 — What True Self — Feels Bogus, Let’s Watch Jason X (Chris Zabriskie)
07:01 — Out of the Skies, Under the Earth (Chris Zabriskie)
09:47 — Is That You or Are You You (Chris Zabriskie)
12:32 — What True Self — Feels Bogus, Let’s Watch Jason X (Chris Zabriskie)
14:38 — Is That You or Are You You (Chris Zabriskie)
16:00 — I Don’t See the Branches, I See the Leaves (Chris Zabriskie)
18:57 — What True Self — Feels Bogus, Let’s Watch Jason X (Chris Zabriskie)
20:50 — Souls of Fire (Dark Souls)

Chris Zabriskie on Band Camp — https://chriszabriskie.bandcamp.com

source